![]() ![]() The only downside is that it isn't absolute freedom - it doesn't currently let you adjust the patterns themselves outside of tile sizing (i.e. It comes built in with a Revit hatch pattern maker, and you can get really in weeds with grout line thickness and styles. Personally I use to do 90% of my stone and tile patterns. Then you can throw that texture into a normal/bump map creator program (Crazy Bump is the one I know off the top of my head, but last I checked it was pretty expensive for a task I'd only occasionally need to do) to create your bump map. Often stone/tile manufacturers have great resource images of their products on their pages you can just throw into photoshop to make a tileable texture. You should make your own textures to accomplish this. ![]() Bump, displacement or normal maps I guess. I haven't dug deep on the trial and error of this, but I thought there might be a proven way to show grout lines. In my real scenario I have about 10 of the same material and ideally I'd want to show the gap (the grout line) between the stone tiles. The scenario is two stone floor materials that are the same, but the cut pattern on both are different.
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